![]() ![]() ![]() These changes focus mostly on unused add-ons, or add-ons that are too weak/powerful. While our designers were going through hundreds of Killer add-ons one by one to update their descriptions, they also noted down a few for changes as well. There’s far too many to list here, but we’ve changed some add-ons for the following Killers: On top of that, Killer add-ons that apply a status effect will now have a brief description of what that status effect does. With that in mind, we have done a pass on all Killer add-ons to list their exact effects. We plan to extend this to the rest of the game-Items, perks, etc.-in the future. We used descriptive words like these to keep descriptions simple, but they end up causing just as much confusion since it’s not immediately clear how much they’re doing. What does moderately mean? How much more is tremendously compared to considerably? If you ever found yourself in this situation, you’re not alone. Like The Trapper, some of these changes are small tweaks while others are completely new effects. These two changes aim to add more skill into playing as and against The Spirit and reduce the reliance on ‘coin flips’ (where you make a guess and hope it pays off).Īdditionally, we’ve done a pass on some of The Spirit’s add-ons to bring them more in line and make the lesser used add-ons more appealing. The Spirit’s footsteps will now kick up dust while she is phasing. Keen Survivors may be able to pinpoint where she is, but tall grass and other obstacles may make it difficult.Any Survivor within 24m of The Spirit will now hear a directional phase sound. This lets you know whether or not she is phasing and also gives you a rough idea of which direction she’s coming from.To add more skill into The Spirit’s counterplay, we’re making two changes: Originally this was intended to be a fun mind game (“Is she using her power, or is she faking it?”), though in practice, it often doesn’t feel that way. This lack of feedback forces you to make a guess and hope it pays off, which can be great when it works out in your favour, but can also feel awful when it doesn’t. When close to The Spirit’s husk, Survivors will not receive any indication that The Spirit is phase walking. The Spirit has been a popular Killer since her release and with that in mind, we’ve made some changes that aim to increase her skill ceiling whilst also giving Survivors some counterplay. The Trapper’s bag add-ons have been adjusted or repurposed accordingly.įinally, on the subject of add-ons, we’ve done a pass on some of his least used add-ons and either increased their effects, removed their downsides, or gave them new effects entirely. The Trapper will now be able to carry-and start with-two bear traps by default. This will help you get up and running quicker without relying on add-ons. Having more traps is great and all, but wouldn’t it be nice to carry more than one? We sure think so. Now you can take this interesting little fact and completely forget about it because that’s no longer how it works: The number of traps that spawn in the map will now automatically spawn 6 traps per map (not including the traps that you bring into the map with you). This takes away some of the random element in playing The Trapper and makes each match feel more consistent. Starting things off with a bang (or rather, a snap), we’ve made a series of small changes to The Trapper.ĭid you know that the number of bear traps that spawn on the map is random? That’s right, each trial will spawn between 4-6 bear traps at random. ![]()
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